Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SAJMX-TvRGS-6nuQq-nmoyS-4kJ9P | 11/17/3 | 68.2 | 0.73 | 2026-07-05 13:11:41 · 34m 40s | |
| CSGO-WWpo2-YZrNq-SiQ7V-A2qk7-ddbhQ | 19/8/4 | 94.4 | 1.83 | 2026-07-05 12:36:50 · 25m 19s | |
| CSGO-DeXXk-4woQE-T8Cke-RbVVG-U9JjC | 15/17/12 | 75.9 | 1.10 | 2026-07-03 20:30:38 · 39m 31s | |
| CSGO-A6MK9-BfaeZ-2GK6H-Txa5x-zePNN | 33/10/4 | 153.1 | 2.27 | 2026-07-03 19:53:18 · 31m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.