Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8LwA4-SqyxQ-DX34E-aPQmK-5b9eD | 14/16/6 | 70.0 | 1.01 | 2026-07-06 13:40:10 · 35m 4s | |
| CSGO-DAwjk-Uvwum-Yze6J-7JbJc-FZieC | 6/15/0 | 48.5 | 0.36 | 2026-07-05 23:10:44 · 21m 40s | |
| CSGO-QX35k-DBqjx-vWk9p-OS7nh-ViZtH | 19/15/7 | 93.0 | 1.32 | 2026-06-29 14:34:46 · 34m 48s | |
| CSGO-FskTk-d83OO-PtRc3-zyDoZ-K6HnK | 10/14/5 | 50.8 | 0.78 | 2026-06-25 16:55:42 · 36m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.