Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kJQh5-ZLj5H-586h5-nKLnT-8aaUN | 13/15/3 | 72.3 | 0.94 | 2026-06-29 19:26:49 · 28m 39s | |
| CSGO-ONWTR-UDYtB-envXd-JH2kX-vFweM | 16/12/8 | 108.9 | 1.44 | 2026-06-28 20:02:56 · 32m 13s | |
| CSGO-c4ZGZ-bt777-umw8U-VdR6j-TjvvE | 17/19/4 | 85.0 | 1.09 | 2026-06-19 12:57:29 · 37m 46s | |
| CSGO-7xJpU-T5VHx-kSqKE-EoBt9-HA7dK | 10/14/1 | 67.3 | 0.75 | 2026-06-12 16:36:32 · 26m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.