Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3i7F5-Amo5f-9fyEF-vdOOU-ekAUM | 13/16/4 | 71.7 | 1.00 | 2026-07-04 20:46:24 · 32m 32s | |
| CSGO-LNrLX-D84sU-FyDP7-PSoyO-qHBxH | 12/20/10 | 64.5 | 0.74 | 2026-07-02 19:59:13 · 33m 27s | |
| CSGO-aGhhf-dtrK4-DSVZD-PddAt-JrzUO | 10/19/5 | 55.8 | 0.69 | 2026-06-26 14:49:16 · 32m 46s | |
| CSGO-hUSp2-VE39L-598cy-NKDtc-zi8LK | 17/15/6 | 85.6 | 1.10 | 2026-06-23 15:28:32 · 29m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.