Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CEQYA-9kpoy-Oj9Y7-TdhZS-TvDBM | 15/14/5 | 79.1 | 1.19 | 2026-07-05 12:07:44 · 36m 17s | |
| CSGO-McFes-KQK5E-N3RuE-d5UDA-NdT4M | 15/19/10 | 88.5 | 1.02 | 2026-07-03 17:33:06 · 41m 1s | |
| CSGO-BQNJZ-5sDQ9-KtCwo-UKQPZ-vZeuB | 12/14/4 | 50.2 | 0.87 | 2026-07-01 21:10:34 · 36m 53s | |
| CSGO-iQGC4-LHY4r-LbSRD-vnz4J-Vb37M | 23/20/7 | 72.9 | 1.14 | 2026-06-14 10:54:02 · 45m 37s | |
| CSGO-8Fbzf-xpQ9C-duGKs-fJC6Q-66r4N | 11/14/3 | 87.1 | 0.91 | 2026-06-14 10:18:20 · 27m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.