Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TLbKu-iRBNr-9jwq9-cX9Gf-GPN2G | 20/11/5 | 108.6 | 1.75 | 2026-07-04 20:37:00 · 21m 20s | |
| CSGO-3P8GH-p9ECK-AzREv-FZ4ok-PtcZH | 6/16/4 | 45.8 | 0.48 | 2026-07-04 20:12:23 · 22m 15s | |
| CSGO-wRWpY-G6EPp-ehxn7-Nk78t-KX6ZJ | 23/11/2 | 96.5 | 1.67 | 2026-07-03 21:01:15 · 26m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.