Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rMBds-N26yv-L3iKJ-zw5hS-XSUnB | 28/26/6 | 98.9 | 1.28 | 2026-06-25 20:03:13 · 52m 21s | |
| CSGO-Ab4Uz-DHdjW-o3mkS-RNZXT-evbxJ | 11/21/8 | 70.4 | 0.72 | 2026-06-25 19:19:28 · 35m 32s | |
| CSGO-CnTH4-8mhfG-ii2uK-2DKuP-PbJGG | 7/18/5 | 45.9 | 0.42 | 2026-06-25 18:36:04 · 31m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.