Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yUszh-6sH48-jDAkG-ufsmr-4rquL | 19/17/5 | 75.4 | 1.03 | 2026-07-03 20:57:57 · 34m 37s | |
| CSGO-T6Moq-8DmMp-u2E3F-R3Vet-N3MAK | 17/13/1 | 73.2 | 1.22 | 2026-07-02 20:56:23 · 30m 14s | |
| CSGO-yrRFF-Yxkns-jLy7r-JJzmi-3ErmJ | 20/16/4 | 94.9 | 1.38 | 2026-07-02 20:16:29 · 36m 35s | |
| CSGO-jOfAU-b3YAQ-s3rAP-zpn26-Vp8eD | 14/18/5 | 74.3 | 1.00 | 2026-06-28 20:13:00 · 36m 33s | |
| CSGO-6BSFd-jO6zo-VJsrX-tfZhT-eR9jE | 20/8/6 | 134.3 | 1.98 | 2026-06-19 20:03:47 · 21m 49s | |
| CSGO-TmkY5-ow88E-S7GL4-hZvZn-2h3RG | 19/16/2 | 74.4 | 1.19 | 2026-06-17 20:04:02 · 36m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.