Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rPhQU-Kjndy-Ab73M-PFnYz-RMwzF | 16/23/7 | 64.7 | 0.78 | 2026-07-03 06:59:33 · 43m 37s | |
| CSGO-Otn3A-FaTbV-w77zU-VUko4-tBCJC | 23/16/2 | 93.0 | 1.39 | 2026-06-30 19:00:13 · 36m 27s | |
| CSGO-r3bCE-WqM3X-Dej3k-8DrsA-jAhaB | 7/14/2 | 65.5 | 0.56 | 2026-06-18 19:33:57 · 24m 3s | |
| CSGO-nRLvp-ajhku-GiaaK-HQb3s-rr74E | 20/11/6 | 91.8 | 1.57 | 2026-06-17 19:25:20 · 32m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.