Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NMDoA-NSidH-qo6sv-EJkRx-h2VjM | 7/15/4 | 40.9 | 0.53 | 2026-06-16 19:46:35 · 32m 12s | |
| CSGO-D7taU-nNv5Z-CZs2H-EOYCu-rNcqA | 14/19/9 | 73.0 | 1.02 | 2026-06-16 18:41:41 · 41m 0s | |
| CSGO-jULAi-YiwEG-TJScF-WfJ2P-ZR9jE | 8/16/2 | 47.1 | 0.58 | 2026-06-16 18:07:44 · 28m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.