Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EAZQi-KsWtd-J6ZJw-ZfXOQ-66r4N | 27/19/5 | 88.4 | 1.36 | 2026-07-05 21:31:58 · 54m 48s | |
| CSGO-eEM2L-ndeqP-wv8qv-TpPVG-5SsuL | 14/18/3 | 84.4 | 0.89 | 2026-07-01 21:40:30 · 28m 41s | |
| CSGO-rWW5R-v45rr-wdFE2-jUBR3-8LhWA | 23/10/6 | 112.4 | 1.87 | 2026-06-21 22:51:56 · 29m 7s | |
| CSGO-Tuv2a-EUQxJ-Z8v8n-r4HoQ-xRwLA | 6/15/0 | 44.2 | 0.38 | 2026-06-21 22:23:14 · 22m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.