Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nb9Zp-qs4sD-sbexF-RRMxr-nCHCF | 14/10/5 | 91.8 | 1.34 | 2026-07-03 21:06:28 · 23m 10s | |
| CSGO-ffS7n-cbKZa-m7BhL-mThe4-PquaL | 19/16/6 | 111.8 | 1.44 | 2026-06-17 15:49:57 · 28m 46s | |
| CSGO-sWBcR-u9FUD-x8zeu-SDYvZ-9ZVaK | 12/16/2 | 93.9 | 0.90 | 2026-06-15 19:36:41 · 32m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.