Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-POUas-K4bpn-e499t-potW7-xq2AC | 14/16/6 | 82.4 | 1.05 | 2026-07-05 13:19:59 · 37m 38s | |
| CSGO-D4zEL-iuCkX-O8jCT-QmUxq-oNBYN | 16/13/5 | 63.5 | 1.06 | 2026-06-24 20:13:51 · 38m 21s | |
| CSGO-ohUC8-YUQUE-pSkzw-VtcOi-SEKLH | 9/7/6 | 74.4 | 1.29 | 2026-06-13 15:12:04 · 23m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.