Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XKymm-3AvGV-wQV5Q-Pk8iA-Ue2ED | 9/13/9 | 67.5 | 0.92 | 2026-07-03 21:43:01 · 29m 49s | |
| CSGO-pj9hj-FCK7C-8uaL3-Squ36-SLr7C | 16/21/4 | 82.0 | 0.88 | 2026-07-01 21:11:38 · 37m 15s | |
| CSGO-9MvG6-OsSPC-E7At5-xJcKn-aiZtH | 19/19/5 | 97.2 | 1.24 | 2026-06-12 21:58:13 · 36m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.