Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F3cJZ-wWmTR-hE3KQ-hboxU-Q62cQ | 9/15/2 | 59.1 | 0.71 | 2026-06-29 18:55:38 · 28m 2s | |
| CSGO-J9YhE-4muHq-tiOuU-ww9Fm-MEuWK | 39/13/2 | 153.1 | 2.36 | 2026-06-14 10:48:07 · 37m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.