Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ufuoi-dmnnJ-poxMi-Rky5q-oNBYN | 14/16/6 | 58.3 | 0.91 | 2026-07-03 19:25:13 · 37m 55s | |
| CSGO-YBA6p-PKrqJ-KwUiB-vLxW2-9VatH | 13/12/6 | 69.9 | 1.14 | 2026-06-28 10:02:53 · 30m 29s | |
| CSGO-BPEPc-cY6Ab-2DR7v-xb2oD-od5yD | 11/19/3 | 58.0 | 0.66 | 2026-06-27 19:06:33 · 41m 38s | |
| CSGO-2TPO7-OSiXr-pwuYe-n2ir9-pycuB | 13/20/5 | 61.5 | 0.73 | 2026-06-21 18:19:52 | |
| CSGO-25oHC-z2ABQ-7GnZO-xu6tT-JbtSJ | 25/21/2 | 76.8 | 1.08 | 2026-06-15 17:34:47 · 46m 48s | |
| CSGO-tkvsN-5jJj7-yVZ5X-DFTPN-x7D7K | 19/18/3 | 85.3 | 1.06 | 2026-06-14 17:52:40 · 36m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.