Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J7VJh-freNR-eJ4kt-dCMxe-ajmbN | 14/18/5 | 57.6 | 0.85 | 2026-07-01 19:02:01 · 40m 31s | |
| CSGO-sjvBd-dqouS-LBXC6-ErDrn-ntRBD | 12/10/6 | 65.5 | 1.38 | 2026-07-01 18:34:11 · 24m 59s | |
| CSGO-v6owK-FdFz8-oO9rP-m9Rn2-ozioE | 5/16/5 | 54.4 | 0.36 | 2026-06-28 21:33:24 · 27m 1s | |
| CSGO-qbiMD-7Jmnu-MM7xO-prvcA-nKurD | 6/19/5 | 57.9 | 0.40 | 2026-06-28 16:52:34 · 28m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.