Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lz8qa-nEJXM-7bTH2-mVG8t-efFnK | 41/21/5 | 136.2 | 1.93 | 2026-06-26 23:04:00 · 52m 11s | |
| CSGO-OuLwC-8q9fB-DxnSE-eXANK-Dx9TM | 21/18/9 | 107.6 | 1.36 | 2026-06-26 22:15:39 · 39m 6s | |
| CSGO-OcYhb-VkjR7-W7pKK-pnHGZ-BZAYN | 11/22/13 | 63.9 | 0.70 | 2026-06-07 20:41:38 · 51m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.