Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FcBN2-cydAv-eKwUG-YtPaj-p4XbD | 11/15/4 | 72.1 | 0.84 | 2026-07-05 11:09:38 · 22m 11s | |
| CSGO-PFWvR-7pDbX-5W3un-pV4eL-hJQBD | 27/13/7 | 106.2 | 1.81 | 2026-07-03 21:52:45 · 29m 58s | |
| CSGO-VW24E-3uYLs-qE2fe-4D8iM-tJpxA | 13/13/2 | 66.4 | 0.90 | 2026-07-03 19:28:51 · 26m 8s | |
| CSGO-5p7K2-fDr6H-LR5vi-VbbDH-f9hWA | 1/4/1 | 4.3 | 0.10 | 2026-06-29 15:48:52 · 8m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.