Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y9VmS-3FGUa-x96OK-ZHDrV-HGXbD | 18/14/8 | 96.3 | 1.42 | 2026-07-05 01:46:44 · 33m 53s | |
| CSGO-9mujn-hG3Va-JW9FU-UwDLq-3MEKO | 7/14/4 | 63.8 | 0.66 | 2026-07-04 05:24:40 · 27m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.