Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ePMRP-iWbNa-738RG-mfYKw-8rP3A | 14/10/10 | 101.7 | 1.51 | 2026-07-05 20:29:13 Β· 26m 36s | |
| CSGO-RPTj7-2yBiL-it4pW-G5WMz-UqDZG | 19/22/6 | 63.0 | 1.02 | 2026-06-30 03:35:04 Β· 48m 34s | |
| CSGO-tpxvM-juSny-XXdRr-GO3Lb-fj5ZJ | 13/15/4 | 71.4 | 0.90 | 2026-06-28 22:50:16 Β· 27m 36s | |
| CSGO-7wioj-HmAax-u3thO-GWs9p-nXCAA | 11/5/2 | 99.6 | 1.60 | 2026-06-08 18:22:44 Β· 19m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.