Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LvGB7-2ZVX9-AuCW2-QfeR8-DUGnK | 19/17/5 | 77.0 | 1.25 | 2026-06-29 21:09:02 · 34m 23s | |
| CSGO-vrQLL-puxZ9-AkqYH-kJdsr-Q4zAC | 18/13/4 | 93.4 | 1.27 | 2026-06-26 18:38:59 · 33m 3s | |
| CSGO-FjS4E-MXNWy-OyejU-jzHXu-7BLwF | 11/14/4 | 67.6 | 0.98 | 2026-06-25 08:43:32 · 32m 16s | |
| CSGO-GaN4q-Vr2CL-OSZe5-mPrUE-sKurD | 14/14/1 | 89.4 | 1.15 | 2026-06-16 21:07:55 · 25m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.