Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VfkYU-RaQiH-Q43ee-yrRr5-LB6iL | 19/18/4 | 82.0 | 1.14 | 2026-06-30 01:54:33 · 38m 30s | |
| CSGO-nJwPJ-tr3Rm-V24Zb-9QaU7-qAXHK | 19/16/3 | 93.2 | 1.13 | 2026-06-28 08:32:59 · 35m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.