Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ByFh9-dt7fS-QWPvN-Ls2Wv-B3bJD | 5/13/2 | 56.2 | 0.45 | 2026-07-06 18:43:24 · 13m 33s | |
| CSGO-VjJGA-ReeCV-WKnQC-4bRSE-KKoJN | 15/15/3 | 56.9 | 1.01 | 2026-07-06 14:21:05 · 37m 49s | |
| CSGO-PUKRe-2M4eE-W4RGj-PnXYY-h6QRO | 13/9/4 | 79.1 | 1.32 | 2026-07-06 13:50:21 · 27m 29s | |
| CSGO-MN6cT-cvk7L-MiWNP-qim84-m25qB | 20/10/7 | 115.3 | 1.75 | 2026-06-30 21:13:09 · 30m 35s | |
| CSGO-qh2Kd-WnuX3-pnUzX-jOaaZ-oF7yD | 18/14/3 | 72.5 | 1.13 | 2026-06-30 20:26:34 · 39m 32s | |
| CSGO-ws9HX-sYVm8-ifxcy-A9mZ5-pVMQC | 11/19/4 | 87.2 | 0.83 | 2026-06-30 19:40:03 · 26m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.