Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MfDX4-4BiW5-UGB57-PpFYN-GS6yD | 13/18/3 | 73.1 | 0.94 | 2026-06-24 19:42:36 · 28m 31s | |
| CSGO-WM2UN-5NJVH-US2Td-CGoQ8-Mzi5P | 23/11/4 | 114.3 | 1.73 | 2026-06-22 18:24:53 · 30m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.