Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TpXZt-ccHDo-Ybvrs-KvujL-Z7PVP | 22/15/5 | 106.0 | 1.47 | 2026-07-06 00:01:06 · 42m 54s | |
| CSGO-bFxth-bSTpf-oiyTU-dPFHS-XSUnB | 16/18/5 | 85.8 | 1.08 | 2026-07-02 19:42:23 · 35m 6s | |
| CSGO-Afpyq-kdVHD-ErNVQ-oGjR6-iBtKG | 25/16/6 | 101.9 | 1.51 | 2026-06-28 18:33:47 · 35m 55s | |
| CSGO-Vacud-4dmAe-zSw8B-VkVD7-6z8aC | 12/17/2 | 72.0 | 0.85 | 2026-06-26 18:37:09 · 34m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.