Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VCQhO-E5yTr-J97kq-WJ8Fu-YMnfO | 11/16/4 | 68.8 | 0.84 | 2026-06-26 19:59:50 · 27m 10s | |
| CSGO-CbOSD-FGrwh-ecxW9-itfkj-MPN2G | 15/5/6 | 86.5 | 1.75 | 2026-06-26 19:35:13 · 22m 19s | |
| CSGO-ojtho-t3PQ3-Gcch3-cPsA5-8AF4C | 9/22/4 | 52.2 | 0.49 | 2026-06-26 18:57:58 · 33m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.