Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mYtrd-74Kom-aOiSF-Hjwsk-tXvzF | 11/16/1 | 73.7 | 0.78 | 2026-06-28 22:41:20 · 25m 51s | |
| CSGO-hWWby-ZjTSt-S9Gc6-Xw9iL-SwJ5O | 17/8/0 | 69.6 | 1.39 | 2026-06-18 19:55:12 · 27m 0s | |
| CSGO-xVhkO-tCTZ7-CbJnA-PRbzF-wwqVQ | 17/26/8 | 68.9 | 0.87 | 2026-06-17 18:40:00 · 54m 27s | |
| CSGO-KYfjY-z25zb-74uCY-frzLO-DbtSJ | 9/14/6 | 74.1 | 0.90 | 2026-06-08 22:46:50 · 20m 20s | |
| CSGO-BJXXp-uaoZ4-yMQuf-cS7MX-NRz6A | 9/18/4 | 68.9 | 0.54 | 2026-06-08 22:03:19 · 39m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.