Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aCSUb-5ajze-S2Bq5-sfjY2-wVC7K | 20/14/8 | 83.5 | 1.41 | 2026-07-01 13:28:29 · 41m 52s | |
| CSGO-mDVmm-oM5Fd-622uV-sYSYy-sLqRP | 5/16/2 | 55.4 | 0.22 | 2026-07-01 12:52:46 · 31m 6s | |
| CSGO-ozE3P-LEyPd-dwMdi-rQctF-UxqFF | 9/10/8 | 69.2 | 1.15 | 2026-06-25 12:09:40 · 28m 34s | |
| CSGO-CVcko-kaKSV-hQNyN-ZQje6-aeruL | 17/15/8 | 88.7 | 1.22 | 2026-06-25 11:26:27 · 35m 6s | |
| CSGO-SOZHJ-THsdR-Pjhah-exWPs-qrzED | 9/14/5 | 64.9 | 0.82 | 2026-06-25 10:56:28 · 21m 31s | |
| CSGO-TeVyH-Dp9do-AphrX-K3ci3-seYfE | 20/18/8 | 87.7 | 1.27 | 2026-06-23 08:44:02 · 46m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.