Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9SLpd-i8aL5-3MY5x-F4omJ-GynUE | 25/16/6 | 128.1 | 1.66 | 2026-07-01 22:00:07 · 33m 13s | |
| CSGO-Cihv6-qcfS9-yqrG2-Qjkyo-UO8nM | 26/17/9 | 132.1 | 1.73 | 2026-07-01 21:14:13 · 40m 42s | |
| CSGO-UYt5p-m897v-sB6RM-e2orG-OoqcG | 23/15/4 | 98.5 | 1.48 | 2026-07-01 20:22:12 · 40m 3s | |
| CSGO-2WZwy-bOzUO-bGOWM-Cdza7-69frM | 18/12/4 | 111.4 | 1.52 | 2026-07-01 19:44:50 · 32m 51s | |
| CSGO-HNuRp-6NvLC-dKQdq-J6uH4-pVMQC | 19/9/6 | 121.9 | 1.70 | 2026-06-30 22:59:57 · 27m 48s | |
| CSGO-Sb583-yv8S9-BmVeM-UmCHU-y68CH | 7/18/4 | 48.8 | 0.48 | 2026-06-28 21:21:32 · 27m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.