Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pm6hO-nYio2-t3Kmu-M2Q3C-kLGuA | 4/18/9 | 47.3 | 0.48 | 2026-07-05 16:43:11 · 28m 41s | |
| CSGO-VVLCQ-DJLuY-Sc238-nhNYf-dPVeL | 9/14/2 | 52.7 | 0.66 | 2026-06-28 19:26:13 · 25m 43s | |
| CSGO-RPLVx-Vp5a7-pot9t-22tem-tNTWJ | 13/19/3 | 73.0 | 0.80 | 2026-06-27 20:39:02 · 27m 32s | |
| CSGO-aU69F-v9RRb-mxUmZ-nW7ef-WtTGQ | 9/21/8 | 69.5 | 0.63 | 2026-06-27 20:03:33 · 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.