Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-472Zj-KnC7y-o6nGp-h56OP-hmheC | 16/16/10 | 91.0 | 1.25 | 2026-07-07 19:49:54 · 38m 24s | |
| CSGO-HcqJw-B4SS8-rUjki-jduos-jDWPA | 27/17/5 | 130.9 | 1.64 | 2026-06-19 11:57:01 · 35m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.