Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wntpR-3HvKQ-HnAvk-mTDX6-aqKPJ | 24/19/5 | 80.4 | 1.23 | 2026-07-04 19:38:11 · 38m 49s | |
| CSGO-jrDeU-R4QjP-6hYXA-kY3MO-THTCP | 19/15/7 | 91.1 | 1.34 | 2026-07-04 12:54:33 · 42m 22s | |
| CSGO-rye7L-zN2bd-WV7tu-ncYne-w4OJM | 16/9/1 | 87.7 | 1.52 | 2026-07-04 12:23:06 · 28m 32s | |
| CSGO-zeTWD-ifYMb-GNcQE-An2LS-7aUeL | 13/4/3 | 96.3 | 1.72 | 2026-07-04 11:56:45 · 23m 1s | |
| CSGO-VMrNP-GT8YR-ONS9A-fWfvj-p4XbD | 27/19/8 | 89.8 | 1.41 | 2026-07-04 11:00:14 · 51m 14s | |
| CSGO-XuF3Q-ddDz7-HQbOo-wRGnC-YJxsP | 35/14/5 | 136.7 | 2.22 | 2026-06-30 21:08:06 · 43m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.