Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y6Cdx-DrviA-U6hKG-LqVGW-vFweM | 8/15/3 | 40.3 | 0.70 | 2026-07-04 19:35:56 · 28m 40s | |
| CSGO-fik9d-HEFCB-D4fD4-Eur4W-RQCmQ | 3/15/2 | 40.5 | 0.19 | 2026-06-26 19:18:49 · 25m 38s | |
| CSGO-hX9j4-p6EEQ-3KeQe-SXaHE-zdTnB | 13/14/5 | 76.4 | 0.99 | 2026-06-26 18:37:45 · 30m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.