Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3EYCC-jri3i-97JbC-AdZhA-NLSKF | 23/16/4 | 82.3 | 1.23 | 2026-07-02 09:52:33 · 55m 14s | |
| CSGO-jVJww-jGJbx-A5Q2N-ZtJ68-LdNEL | 19/7/1 | 106.7 | 1.99 | 2026-07-02 09:17:20 · 22m 37s | |
| CSGO-62rma-vAYvb-u9HDq-6OYBd-sY2tJ | 22/15/2 | 93.9 | 1.40 | 2026-07-02 08:28:50 · 33m 12s | |
| CSGO-UPNtw-oeZL2-EqMtW-S3C7n-iCi5P | 18/13/5 | 86.8 | 1.27 | 2026-06-25 07:11:36 · 36m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.