Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QxtwQ-PWJid-FyE6L-bYTVZ-FFzQN | 20/23/6 | 76.9 | 0.96 | 2026-07-04 19:55:00 · 43m 56s | |
| CSGO-MchWE-5x8zE-Epdze-tPGzd-PupJN | 18/19/9 | 74.9 | 1.07 | 2026-06-22 20:11:01 · 45m 38s | |
| CSGO-kFaSA-evuWP-zPZb8-nMzi4-wLPYE | 16/13/4 | 78.7 | 1.19 | 2026-06-22 19:31:26 · 36m 54s | |
| CSGO-YEspr-oFvrW-FhrEN-ExfGV-rZ7nM | 23/22/4 | 73.9 | 1.14 | 2026-06-21 19:24:18 · 50m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.