Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BJrLY-E8LXi-nEaSD-73FuB-wTY2Q | 11/12/14 | 94.3 | 1.13 | 2026-06-20 20:30:45 · 37m 14s | |
| CSGO-4nmxh-bX3oM-peFyt-nvfCp-rOpYF | 22/12/9 | 125.9 | 1.80 | 2026-06-09 20:02:23 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.