Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2nq9q-2ekTp-RVp79-97HMs-MWjXM | 22/8/7 | 114.1 | 1.93 | 2026-07-05 22:31:52 · 31m 47s | |
| CSGO-8urNV-cxKyu-6zvWV-SLoJ5-8AF4C | 21/5/3 | 119.3 | 2.18 | 2026-07-04 00:37:42 · 20m 36s | |
| CSGO-Y7HoT-HMO5C-ysewh-n23BP-66r4N | 20/14/2 | 98.0 | 1.34 | 2026-07-03 23:56:46 · 36m 28s | |
| CSGO-AJq2D-tdMdy-kKHM2-Tf4xA-FBMsE | 16/10/8 | 108.0 | 1.56 | 2026-07-03 22:04:47 · 26m 0s | |
| CSGO-vfFXR-EJLOk-E2n4D-NvVzi-APxDK | 7/14/6 | 72.9 | 0.82 | 2026-07-03 21:15:27 · 23m 22s | |
| CSGO-6m8vN-ZkcMu-5Empt-j7thj-iiQZQ | 5/4/1 | 68.7 | 1.15 | 2026-06-27 21:25:17 · 6m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.