Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bQbRu-S9rCp-jGrDZ-NXWTT-A7QBD | 13/16/4 | 77.3 | 1.05 | 2026-07-05 14:29:30 · 30m 5s | |
| CSGO-82qBx-sOchf-Yo6zi-9rP9n-qWHzN | 26/12/1 | 101.9 | 1.61 | 2026-07-01 19:46:54 · 38m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.