Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WcMQV-TimwB-4pPWe-AHjh8-WpEVF | 6/10/1 | 59.9 | 0.74 | 2026-06-28 20:56:30 · 11m 16s | |
| CSGO-8kE9F-N7rPT-6Vn7P-nZhT2-LWzfF | 11/10/2 | 86.8 | 1.12 | 2026-06-26 21:01:11 · 14m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.