Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3RV6e-OKfmk-2uush-KnTeR-tm7SA | 23/16/5 | 108.2 | 1.56 | 2026-07-02 23:26:52 · 40m 15s | |
| CSGO-tLLih-pKLif-cRrdB-iT68F-zn33L | 14/12/1 | 84.4 | 1.24 | 2026-07-01 22:58:40 · 31m 30s | |
| CSGO-4znzO-xXvjA-ONwex-b759O-ZR9jE | 20/11/2 | 88.9 | 1.46 | 2026-06-29 01:02:36 · 31m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.