Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e83Cz-8thvY-mnYA4-MhODH-vSvPB | 14/8/8 | 88.3 | 1.55 | 2026-07-02 20:54:58 · 27m 49s | |
| CSGO-7oRNK-JhEN5-rRzVG-a97Bc-4YKsE | 16/16/4 | 76.7 | 1.03 | 2026-06-30 20:03:16 · 37m 40s | |
| CSGO-fv8rr-Ep5jf-FLJfY-DowEp-nXWDJ | 12/14/2 | 59.9 | 0.86 | 2026-06-09 13:20:33 · 37m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.