Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZPuFo-F2wRE-f36Kf-jyfiZ-rjNYE | 12/16/6 | 67.5 | 0.81 | 2026-06-29 20:41:00 · 37m 56s | |
| CSGO-JuOMY-aGYkS-vckTd-sCXdj-PtcZH | 10/15/1 | 55.0 | 0.67 | 2026-06-29 20:05:51 · 31m 33s | |
| CSGO-7LB9K-9HEyz-q2Hhd-JPHhe-YYmQD | 13/17/5 | 57.0 | 0.81 | 2026-06-26 19:08:28 · 39m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.