Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FcmLh-cEo5L-vvoGH-vUpOj-ps68F | 5/14/6 | 77.7 | 0.56 | 2026-07-03 16:33:40 · 28m 46s | |
| CSGO-eUmR9-XcBxN-wtOnf-pFrTs-jWX9G | 18/18/10 | 87.9 | 1.12 | 2026-06-26 19:08:20 · 40m 10s | |
| CSGO-BV9Za-QoFSn-5F59n-6VHN2-RrSnB | 12/10/8 | 74.8 | 1.26 | 2026-06-26 18:41:11 · 23m 49s | |
| CSGO-juShR-6d2Zh-ebDcp-WcLHM-2wPcF | 5/15/0 | 38.5 | 0.13 | 2026-06-26 18:11:56 · 21m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.