Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yWmyY-WrsJd-wmuAn-hpiWs-JrzUO | 10/15/4 | 68.2 | 0.72 | 2026-07-03 12:11:08 · 27m 35s | |
| CSGO-ui8ve-FPhJS-UBTuC-HsDjf-KtcZH | 9/14/3 | 76.9 | 0.79 | 2026-07-03 11:38:02 · 24m 20s | |
| CSGO-EOM7B-MDxtF-TZPoC-u9ACh-GusnC | 17/16/7 | 68.8 | 1.18 | 2026-06-17 14:53:47 · 42m 51s | |
| CSGO-7iKAr-cFhKc-kyuj8-BRH7b-O6BxH | 8/19/5 | 48.2 | 0.50 | 2026-06-13 23:10:09 · 41m 29s | |
| CSGO-EJqtU-w3Txx-j2RVJ-Vzc2X-U6ZkF | 6/17/6 | 55.3 | 0.47 | 2026-06-13 21:50:20 · 32m 5s | |
| CSGO-pFPd3-teJ8y-EU92k-fG64O-qHBxH | 25/18/3 | 102.8 | 1.50 | 2026-06-13 21:09:53 · 36m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.