Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mvtp8-v54vh-aYms4-COAsq-uhJaA | 14/16/2 | 83.5 | 1.02 | 2026-07-02 20:46:48 · 31m 33s | |
| CSGO-AcjCY-cbjyY-GGT3G-76MiS-uakoE | 4/15/2 | 32.0 | 0.25 | 2026-06-22 15:10:56 · 26m 34s | |
| CSGO-34u3M-EOuhD-vvKu9-9u7Hf-muW5F | 6/16/4 | 43.5 | 0.39 | 2026-06-17 17:05:57 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.