Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-idNzL-XuQoH-QDH8f-V9YFi-SEKLH | 27/13/5 | 143.3 | 1.95 | 2026-07-04 19:21:08 · 29m 53s | |
| CSGO-qWAmt-c73Aa-4aBrz-bEzMs-QsXfE | 34/12/5 | 169.8 | 2.44 | 2026-07-04 18:37:05 · 34m 40s | |
| CSGO-6nDwK-CN7LM-ECAKh-ckfJZ-NP7rN | 25/22/7 | 92.8 | 1.22 | 2026-07-03 19:56:54 · 48m 18s | |
| CSGO-AYxiA-BhZ5A-rjVi9-7ciTQ-QJOMB | 27/14/1 | 99.6 | 1.64 | 2026-07-01 18:11:51 · 36m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.