Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pLGpX-36kmT-2SKSu-jVvEB-zKkXM | 13/13/4 | 54.4 | 0.91 | 2026-06-28 19:43:27 · 34m 38s | |
| CSGO-69D8C-x98QG-iJpFw-W2mxv-VCZQM | 23/13/5 | 90.1 | 1.52 | 2026-06-26 21:42:45 · 37m 15s | |
| CSGO-e3rkY-d2bBq-Hhakt-ZEBMF-BoL2G | 23/12/6 | 103.9 | 1.68 | 2026-06-22 17:49:04 · 41m 24s | |
| CSGO-Xxcc3-6boif-CFUFn-Bpi6p-MOBJC | 10/14/4 | 62.9 | 0.88 | 2026-06-21 19:24:05 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.