Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-evbSc-c8mpz-d6GZr-Qw8Rt-BDQqJ | 6/13/3 | 61.1 | 0.57 | 2026-06-23 19:17:33 · 21m 24s | |
| CSGO-RrNQ2-h9Lji-tVJDT-UPkbZ-KupJN | 9/17/1 | 46.7 | 0.51 | 2026-06-22 18:10:14 · 26m 26s | |
| CSGO-oicZX-CqjSN-4A4xc-XEevt-v3SiA | 14/11/8 | 86.5 | 1.36 | 2026-06-22 17:33:55 · 32m 57s | |
| CSGO-ErSZT-42Nee-MMCBj-vFPrN-qc6uC | 17/14/5 | 69.4 | 1.12 | 2026-06-20 22:01:49 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.