Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P7hjN-dCeu6-Mf8hc-6qdnX-Bkb3K | 7/17/3 | 44.5 | 0.36 | 2026-07-04 20:12:04 · 31m 33s | |
| CSGO-PdrLx-3Tqu7-pusrK-zsrDG-OoBhP | 18/24/4 | 53.2 | 0.80 | 2026-07-03 19:56:13 · 45m 24s | |
| CSGO-o8opH-TUb4e-3yo4Z-8tfrr-XW9LK | 13/11/2 | 57.3 | 1.12 | 2026-07-03 18:24:00 · 28m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.